04/11/2016
If you've been poking your head in on this page from time to time you can clearly see that I haven't posted in a long time. A Druid's Duel was released on PC over a year ago and since that time I've worked on the iOS port (still unfinished) as well as a number of game prototypes, trying to find the energy for another title.
In related news, my son turns 6 months this Friday! He's fat and happy and sleeping more and more. This means I have some energy to put toward this whole game dev thing. You can expect a small increase in activity from Thoughtshelter going forward and into the summer.
First thing to announce is that I will be speaking at IGDA Twin Cities this Wednesday! I will be talking about the various lessons learned while making A Druid's Duel. The good, the bad, and all the mistakes laid bare for you to ridicule and learn from.
http://www.eventbrite.com/e/igdatc-apr-2016-paths-a-druids-duel-post-mortem-tickets-24291267836?aff=es2