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Google's self-driving cars involved in 11 accidents so far: DirectorInternet search company Google Inc`s self-driving ca...
12/05/2015

Google's self-driving cars involved in 11 accidents so far: Director

Internet search company Google Inc`s self-driving cars have been involved in 11 accidents, but have not been the cause of any, over the last six years since the project began, the program`s director said on Monday.

A team of drivers that is testing the fleet of more than 20 vehicles have driven 1.7 million miles so far.

"...Not once was the self-driving car the cause of the accident," Chris Urmson said in a post on technology news website Backchannel`s blog Medium. (http://bit.ly/1GZciuW) No one was injured in the accidents, Urmson added.

"If you spend enough time on the road, accidents will happen whether you`re in a car or a self-driving car."

The cars had been hit from behind seven times, mainly at traffic lights, with a majority of the accidents being on city streets rather than on freeways.

"We`ll continue to drive thousands of miles so we can all better understand the all-too common incidents that cause many of us to dislike day-to-day driving? - and we`ll continue to work hard on developing a self-driving car that can shoulder this burden for us," Urmson said.

Dishonored was nearly about feudal Japanese sorcerersWith its instantly recognisable steampunk-aping setting, it's hard ...
11/05/2015

Dishonored was nearly about feudal Japanese sorcerers

With its instantly recognisable steampunk-aping setting, it's hard to imagine Arkane Studios' deliciously dark assassin sim being set anywhere else other than Dunwall, but it turns out Dishonored's original brief was a far cry from the game that stabbed its way into our affections.

In that interview in the latest issue of Edge, co-creative director Harvey Smith reveals Corvo's supernatural slasher found its origins during a low ebb for the studio. With two of its internal projects collapsing and the potential chance to work with Bethesda in danger of imploding too, Arkane needed a fix - and fast.

"We thought 'Well, we're screwed. Now Bethesda's not going to work with us'," says Smith. "And they surprised us by saying 'No, we wanted to work with you guys, because you're you guys. You pitch something original, or we have this old ninja game concept no one has ever developed'.It was classic feudal Japan: sorcerous weapons and poison darts, and someone had killed your master and you were a ninja seeking revenge."

With the seeds for a magic-tinged revenge thriller taking root, Arkane had an even more unusual setting that would also add to the gestating genesis of Dishonored. "We pitched a counter proposal," adds Smith. "We came back with 'What if it was London and 1666, the last year of the plague, the year of the Great Fire?' And to our surprise, they said 'That sounds just as cool, and you sound more passionate about it. Go, go, go!'"

Released in 2012, Dishonored remains one of last-gen's most impressive new IPs, with everything from its inventive powers to its environmental storytelling keeping hopes alive for a potential sequel.

The latest issue of Edge, with Guitar Hero Live on the cover (and even more inside), is out now. You can buy it here or subscribe to future issues.
About the Author
Dom Reseigh-Lincoln

Cool game
25/03/2014

Cool game

Get Punch 'em Down on the App Store. See screenshots and ratings, and read customer reviews.

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I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game ...
16/07/2013

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