27/03/2015
The Questions to Ask Yourself When Monetising a Mobile Game
Somebody's got to ask you. If only to make sure you do actually know what you're doing. Lucky for you we're not only going to run down the seven most important questions to ask before you monetise your mobile game, but we'll give you the answers too.
Before you pledge your eternal thanks, however, remember that we aren't able to do this for you. Some of these answers will need to be applied to your own situation. Some of these questions have no right or wrong answer. The idea here is to arm you with knowledge you can use. So pay attention.
#1 What is the best day of the week to launch a mobile game?
Saturday, as of January 2015, is when the most users are most active. There is over 10% more traffic than on a Friday and a Sunday, and even more than any other day. Knowing when is the quietest time can be useful too, though, in case you need to try a soft launch.
#2 Which platform to focus on?
Again, as of January 2015, iOS has lost it's overall market lead in the US as Android traffic has blown right past it to create a 54-46% split. However, iOS is still known to be the platform that generates higher revenues, being responsible for 65% of money earned from mobile games.
In Europe, customers prefer Android devices 62 to 38%, and in Asia and the Pacific it's anyone's guess – depending largely on which country in the territory that's being focussed. This is one of those questions with no clear answer.
#3 Which OS to optimise for?
Your eventual answer to the above question should have some impact on this, but here could at least be extra data to factor in. Apple likes to mess with iOS quite often, leading to new versions taking over quickly. Android's amusingly candy-named OS updates are slower to roll out, giving you more time to optimise to a more tested operating system.
#4 Which device to optimise for?
The most dominant iOS device is the iPad, and they are so popular that not making a version of your game to run well on one of these is like throwing money away.
Regarding Android, here is where the advantages of the platform start to become less obvious. While the OS seems to be more practical to adapt for, at least with iOS you're only dealing with iPads and iPhones. With Android you have to consider Samsungs, Lgs, Motorolas, Google Nexuses, Sony Xperias and so on. And that's even before you start thinking about different models. For the record, the Samsung Galaxy S5 and S4 rule, followed by the Tab 3 and S3 at the moment.
#5 How much money can I expect to make?
And here's the $64,000 question. Unfortunately, the answer isn't $64,000. The answer is more complicated.
Data from Chartboost puts the top five game genres making money from in-app purchases as: Card games, making $2.7 per user; Strategy and Action with $2.4; and Family and Casual games on $2.3. These are broken-down averages. At the other end of the scale are Sports, Trivia, Word and Racing games, which all bring in under a dollar per user in IAPs.
This is not the end of the story, though, because Sports and Word games especially make far more from publishing and ad revenue than the big IAP earners. The trick is to know your genre, that way you can estimate your potential revenue as well as whether you should focus on IAPs or selling advertising.
#6 Where to localise?
Taking the US market as a given – it's still by far the largest and most profitable – the biggest money making markets are: France, the Russian Federation, Germany and the UK.
The answer here also depends on a few other factors. Again, pay attention to your genre. Board games are extremely popular in Turkey and South Korea. India loves its Action games and China can't get enough Family or Puzzle games. It's time to do your research, people, and find out the best locations to pitch your products
#7 Are there any hidden opportunities?
In short, yes. Staying ahead of the competition by being the first to take advantage of a new OS version is one.
Capitalising on emerging markets is another. Right now, the growing nations include Mexico, Saudi Arabia and India, so look for similar, un-crowded and fast-growing markets.
In the end, posing these questions to yourself is no guarantee that you will come up with the correct answer. As you can see above, often there is no correct answer. The only right course of action is to make sure you at least consider the issues that these questions can bring up, and then use your best judgement.
Source: Gamasutra